Key things I picked up in this course:
- A greater comfort level exploring different technologies that I hadn't used (or used much) before.
- I really appreciated the structure of the DBLL's; I think that will be a very valuable tool moving forward.
- I am intrigued by the "game" aspect, and I hope to be able to pursue that further.
- The whole infographic thing is intriguing. I had a little fun with my Geometry students practicing scaling a bit, giving them a little bit of data from a variety of sources, and having them make correctly-scaled infographics to represent the data (tied in to our unit on similarity and scaling).
- The experience of reaching out into the wider community was uncomfortable for me, but I think it worked out pretty well (I had "experts" for both DBLL's).
Some things I tried outside this course, but probably because I was doing stuff for this course:
- In thinking about avatars and RPG's, I came up with a research project on symmetry for my Geometry students. I was able to get some advice from colleagues.
- As part of DBLL#3, I had students use the journal feature built into Blackboard, then I used their journal entries as part of the assessment.
- I used DBL to re-envision a project my Calculus 2/3 students just completed.
Things I learned that I may not use again (but I'll probably share these with colleagues):
- The time-line tool.
- Popplet (I thought Padlet was much better!)
- QR code stuff. My students said that was so last year. I might still try it again, though.
What I was hoping for that I didn't get: more ideas (and ways to implement them) about using games in teaching. I had seen many of the pieces in the game-oriented lessons before.
Loved your Prezi! I wish my students could have used the Popplet and Padlet ICT tools. Unfortunately my school blocks everything :( I really am inspired now to continue fighting the battle to unblock it because yours looks really collaborative and fun.
ReplyDeleteReally enjoyed your post! you have some very insightful comments. I like your feedback on game aspect of the unit. I am intrigued to try to implement this with my classroom as well.
ReplyDelete